minc Language Reference

minc is a minimal C replacement for building native software. It compiles directly to native executables for x64 Windows (PE), x64/ARM64 Linux (ELF), ARM64 macOS (Mach-O), ARM64 iOS, ARM64 Android (.so), and WebAssembly — no assembler, linker, or runtime required.

Types

Primitive types

Type Size Description
i8 1 byte Signed 8-bit integer
i16 2 bytes Signed 16-bit integer
i32 4 bytes Signed 32-bit integer
i64 8 bytes Signed 64-bit integer
u8 1 byte Unsigned 8-bit integer
u16 2 bytes Unsigned 16-bit integer
u32 4 bytes Unsigned 32-bit integer
u64 8 bytes Unsigned 64-bit integer
f32 4 bytes 32-bit float (IEEE 754)
f64 8 bytes 64-bit double (IEEE 754)
bool 1 byte Boolean (true/false)
void 0 No value (return type)

Vector and matrix types

Built-in SIMD-friendly types for graphics and math. All elements are 4 bytes. float4 and int4/uint4 operations compile to packed 128-bit SIMD instructions.

Type Size Description
float2 8 bytes 2x f32 vector
float3 12 bytes 3x f32 vector
float4 16 bytes 4x f32 vector (SIMD)
int2 8 bytes 2x i32 vector
int3 12 bytes 3x i32 vector
int4 16 bytes 4x i32 vector (SIMD)
uint2 8 bytes 2x u32 vector
uint3 12 bytes 3x u32 vector
uint4 16 bytes 4x u32 vector (SIMD)
f64x2 16 bytes 2x f64 vector (SIMD)
i64x2 16 bytes 2x i64 vector (SIMD)
u64x2 16 bytes 2x u64 vector (SIMD)
i8x16 16 bytes 16x i8 vector (SIMD)
float4x4 64 bytes 4x4 f32 matrix (SIMD, column-major)
float3 pos = float3{1.0f, 2.0f, 3.0f};
float4 color = float4{1.0f, 0.0f, 0.0f, 1.0f};
int4 indices = int4{0, 1, 2, 3};

The 256-bit wide types map to native AVX2 instructions under --target windows-avx2 / linux-avx2. On other x64 targets they lower to two 128-bit halves; on ARM64 and wasm to scalar code. The operations on them are the f32x8_* / i32x8_* / i8x32 SIMD intrinsics; these types carry no operator overloads of their own.

Type Size Description
f32x8 32 bytes 8x f32 vector
i32x8 32 bytes 8x i32 vector
i8x32 32 bytes 32x i8 vector

Component access

Single components via .x, .y, .z, .w (or .r, .g, .b, .a):

f32 x = pos.x;              // scalar access
pos.y = 5.0f;               // scalar write

Swizzle

Multi-component swizzle returns a new vector. Supports .xyzw and .rgba naming (no mixing). Reordering and duplication allowed:

float2 xy = pos.xy;         // first two components
float3 bgr = color.bgr;     // reversed color channels
float2 xx = pos.xx;          // duplicated component
float4 rev = color.wzyx;     // full reverse

Arithmetic

Component-wise +, -, *, / and unary -. Scalar broadcast supported:

float4 a = float4{1.0f, 2.0f, 3.0f, 4.0f};
float4 b = float4{10.0f, 20.0f, 30.0f, 40.0f};
float4 sum = a + b;          // {11, 22, 33, 44}
float4 scaled = a * 3.0f;    // {3, 6, 9, 12}
float4 neg = -a;             // {-1, -2, -3, -4}

int4/uint4 support the integer operators + - * & | ^ << >> ~ and unary -, all compiling to packed 128-bit SIMD. The shift count is a uniform scalar; per-lane vector counts are not allowed. << is sign-agnostic. >> is arithmetic for int4, logical for uint4.

int4 v = int4{1, 2, 3, 4};
int4 w = (v & 6) | (v << 2);   // pand / pslld / por
int4 n = ~v;                   // bitwise NOT

Integer-vector division is not SIMD. SSE2 and NEON have no packed integer divide, so int4 / x and uint4 / x scalarize to one divide per lane. The result follows scalar integer rules; signed division truncates toward zero. It is correct but slower than the other operators. For an unsigned power-of-two divisor use >>.

SIMD Vectors (f64x2, i64x2, u64x2)

The 2-wide 64-bit SIMD vectors. f64x2 supports component-wise +, -, *, /, and the same operators against a scalar f64 (broadcast, either order). Components are .x and .y.

i64x2 / u64x2 are 2-wide 64-bit integer SIMD vectors. They support only the operators that map to packed SIMD: + - & | ^ ~ and unary - (vector with same-type vector), and << >> by a uniform scalar count (>> is logical for u64x2, arithmetic for i64x2). * / % are rejected — SSE2/NEON have no 64-bit packed multiply or divide; scalarize those explicitly. Every permitted op is a single SIMD instruction per target, except i64x2 >> (arithmetic) which expands to a few vector ops on x64.

i64x2 v = i64x2{5000000000, -3000000000};
i64x2 d = (v + v) - i64x2{1, 1};   // packed 2x64
i64x2 s = v >> 2;                  // arithmetic, sign-preserving
u64x2 m = u64x2{0xFF00, 3} & u64x2{0x0FF0, 1};

For more info see SIMD intrinsics in built-in functions.

Literals

42                              // integer (coerces to any int type)
0xFF                            // hexadecimal
0b1010                          // binary
1_000_000                       // digit separators
3.14                            // f64 float
3.                              // f64 float (trailing dot, = 3.0)
.5                              // f64 float (leading dot, = 0.5)
0.5f                            // f32 float (suffix)
3.f                             // f32 float (suffix after trailing dot)
2f                              // f32 float (= 2.0f, integer-with-suffix)
1e6                             // f64 scientific (= 1000000.0)
1.5e-3                          // f64 scientific with negative exponent
2.5E+10                         // f64 scientific (uppercase E, explicit '+')
1.5e3f                          // f32 scientific
"hello"                         // string (type str)
'A'                             // ASCII char literal (Unicode codepoint)
'é'                             // UTF-8 char literal (codepoint 0xE9)
'🎉'                            // non-BMP char literal (codepoint 0x1F389)
'\u{1F389}'                     // Unicode escape in char literal
true, false                     // bool
null                            // null pointer

UTF-8 in source

Source files are byte-transparent UTF-8. Raw multi-byte characters pass through unchanged in string literals, comments, and character literals. Identifiers are restricted to ASCII ([A-Za-z_][A-Za-z_0-9]*) — by design.

Pointers

i32* p = &x;                    // pointer to i32
*p = 42;                        // dereference
p.field                         // auto-dereference (no -> needed)
p + n                           // pointer arithmetic (advances by n * sizeof(*p))
*p++ = expr;                    // write to *p, then p++ (postfix yields old)
*p-- = expr;                    // write to *p, then p-- (postfix yields old)

Arrays

i32[10] arr;                    // fixed-size array
i32[4] arr = {1, 2, 3, 4};      // array with initializer
arr[0]                          // indexing (bounds-checked by default)

Slices

[]i32 s;                        // slice: pointer + length
s.ptr                           // data pointer
s.len                           // element count
s[i]                            // indexed access
s[1..4]                         // subslice [start, end)

Strings

minc has two string types: str (borrowed view) and string (owned, heap-allocated).

str — borrowed view

str s = "hello";                // UTF-8 string view: { u8* data; i32 len }
s.len                           // byte length (5)
s.data                          // raw u8 pointer

str is a built-in struct { u8* data; i32 len } — a non-owning view (pointer + length). String literals are type str. Not null-terminated by default.

Copying a str copies the pointer and length (16 bytes), not the underlying data. Functions that only read strings should take str parameters.

string — owned string

string s = string("hello");     // heap-allocates and copies
defer free(s);                  // freed at scope exit
print("{}\n", s);               // implicit string → str conversion

string has the same layout as str ({ u8* data; i32 len }) but owns its data. The compiler tracks ownership and enforces cleanup:

string s = string("hello");
// error: owned string 's' must be freed or moved before scope exit

Ownership rules: - string locals must be freed or moved before scope exit - free(s) — frees the string's data - defer free(s) — idiomatic cleanup (freed at scope exit, usable until then) - move(s) — transfers ownership, invalidates source - return s — implicit move (transfers to caller) - string → str — implicit conversion (safe borrow for function calls)

// Construction
string s = string("literal");   // from string literal
string s2 = string(some_str);   // from str view (copies)
string s3 = str_concat(a, b);   // functions that allocate return string

// Transfer
string greeting = make_greeting();  // caller owns returned string
widget.name = move(s);              // transfer ownership, s is invalidated

// Compile-time safety
string s = string("hello");
free(s);
print("{}\n", s);               // error: use of freed string

string s = string("hello");
move(s);
print("{}\n", s);               // error: use of moved string

String utilities (lib/str.mc)

#include "lib/str.mc"

// Concatenation (returns owned string)
string full = str_concat("hello ", "world");
defer free(full);

// String builder
str_buf sb;
str_buf_init(&sb);
str_buf_add(&sb, "hello ");
str_buf_add(&sb, "world");
str result = str_buf_to_str(&sb);   // borrows sb's buffer
// ... use result ...
str_buf_free(&sb);

// String formatting (built-in, returns owned string)
string msg = format("hello {}", name);           // single placeholder
string line = format("{} + {} = {}", a, b, a+b); // multiple
defer free(msg);
defer free(line);

// format() supports any printable type: integers, floats, bools, str, string, pointers.
// Use {} as placeholder — arguments are matched left-to-right.
// The same {} syntax works with print() and eprint() (which write to stdout/stderr):
print("x = {}\n", x);        // prints to stdout
eprint("error: {}\n", msg);  // prints to stderr

// Float formatting note: `{}` for f32/f64 is a *display* format, not a
// round-trip format. It uses up to 6 fractional digits with trailing
// zeros trimmed (keeping at least one digit so float-ness is visible):
//   format("{}", 3.14)  -> "3.14"
//   format("{}", 3.0)   -> "3.0"
//   format("{}", 0.0)   -> "0.0"
//   format("{}", -1.5)  -> "-1.5"
// Special values print as "nan", "inf", "-inf". Magnitudes of 1e12 or
// more print in scientific notation ("1.0e13", "1.0e308"); smaller
// values print as plain decimals.

// For exact, shortest round-trip output, import the Ryu formatters:
//   import format_f64;   string s = format_f64(0.1);  // "0.1"
//   import format_f32;   string s = format_f32(0.1f); // "0.1"
// Each returns the shortest decimal string that parses back to the same
// bits (lib/format_f64.mc uses Ryu64, lib/format_f32.mc native Ryu32).
// f32_to_str / f64_to_str write into a caller buffer instead. Output
// rules match `{}` (decimal for 1e-4 <= |x| < 1e21, scientific outside,
// "0.0" / "nan" / "inf" / "-inf").
// These Ryu implementations are kept external due to their size.


// Conversion
str view = str_from_cstr(c_string);   // u8* → str (no copy)
u8* cstr = str_to_cstr(s);           // str → null-terminated u8* (allocates)

Declarations

Variables

i32 x = 42;                     // explicit type
var y = 42;                     // type inference, integer literals default to i32 
                                // unless they exceed the i32 range, in which case 
                                // they become i64.
const i32 MAX = 100;            // compile-time constant
i32 g_count = 0;                // global variable

Functions

i32 add(i32 a, i32 b) {
    return a + b;
}

void greet() {
    print("hello\n");
}

Function overloading

Functions with the same name can be overloaded if their parameter types differ. Resolution is by exact match (no implicit conversions for disambiguation):

f32 dot(float2 a, float2 b) { return a.x * b.x + a.y * b.y; }
f32 dot(float3 a, float3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
f32 dot(float4 a, float4 b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; }

float3 v = float3{1.0f, 0.0f, 0.0f};
f32 d = dot(v, v);           // calls float3 overload

Structs

struct Point {
    i32 x;
    i32 y;
}

Point p = Point{3, 4};                // positional literal
Point p2 = Point{.y = 10, .x = 5};    // named fields
var (x, y) = make_point(1, 2);        // var destructuring

A field that is itself an array or struct takes a nested {...} initializer; the inner brace-init has no type prefix and resolves against the field type. Nesting is arbitrary (struct in array in struct …):

struct Row  { i32[3] v; i32 n; }
struct Grid { Row[2] rows; }

Row  r = Row{ {1, 2, 3}, 0 };                         // array field
Grid g = Grid{ {Row{{1,2,3},0}, {{4,5,6},1}} };       // mix of explicit and bare braces

Comma-separated field declarations share the parsed type. Mirrors local + global multi-decl: i32 a, b, c; declares three fields all of type i32. Useful for packed records like RGBA color components:

struct InstanceData {
    f32 pos_x, pos_y, pos_z;
    u8 r, g, b, a;
}

Structs and arrays are zero-initialized by default when declared without an initializer. Use noinit to skip zero-initialization for performance-critical code:

Point p;                              // p.x = 0, p.y = 0 (zero-init)
noinit Point q;                       // uninitialized (faster, use with care)
i32[1024] buf;                        // all zeros
noinit u8[4096] scratch;              // uninitialized buffer

Use unused to suppress unused-variable warnings (e.g., platform-specific variables):

unused bool has_feature = false;      // no warning if unused on this platform
unused i32 hlsl_flags = 0;            // used on Windows, not Linux

Variables prefixed with _ also suppress the warning: i32 _reserved = 0;

Enums

enum Color { RED, GREEN, BLUE }       // auto-incremented (0, 1, 2)
enum Flags { A = 1, B = 2, C = 4 }    // explicit values

// Values are integer constant expressions: literals (incl. negatives
// and char literals), parens, unary `! ~ -`, and the full C integer
// operator set (`+ - * / % << >> & | ^ == != < <= > >= && ||`).
// Earlier members of the same enum are in scope.
enum Errno {
    OK = 0,
    EBADF = -9,
    EAGAIN = -11,
    LAST = EAGAIN - 1                 // -12; auto-increment continues from here
}
enum Bits {
    MASK = (1 << 8) - 1,              // 255
    HIGH = 1 << 31
}

Enum values are i32 constants.

Tagged unions

union Option<T> {
    Some(T),
    None,
}

union Result<T, E> {
    Ok(T),
    Err(E),
}

union Token {
    Number(i32),
    Ident(u8*, i32),
    Plus,
    Eof,
}

Construction:

Option<i32> x = Some(42);
Option<i32> y = None;
Result<i32, i32> r = Ok(100);
Token t = Number(123);
Token t2 = Plus;

Switch with pattern matching (exhaustive — all variants must be covered):

switch x {
    case Some(val): { print("{}\n", val);   }
    case None:      { print("none\n");      }
}

Example: error handling with Result

union Result<T, E> {
    Ok(T),
    Err(E),
}

Result<i32, str> parse_int(str input) {
    // ... parsing logic ...
    if valid { return Ok(value); }
    return Err("invalid number");
}

i32 main() {
    Result<i32, str> r = parse_int("42");
    switch r {
        case Ok(val): { print("parsed: {}\n", val); }
        case Err(msg): { print("error: {}\n", msg); }
    }
    return 0;
}

Example: a simple token type

union Token {
    Number(i32),
    Ident(str),
    Plus,
    Eof,
}

str token_name(Token t) {
    switch t {
        case Number(n): { return format("Number({})", n); }
        case Ident(s):  { return format("Ident({})", s); }
        case Plus:      { return "Plus"; }
        case Eof:       { return "Eof"; }
    }
}

Unions can be passed to and returned from functions, stored in arrays and structs, and used with generics. The compiler enforces exhaustive matching — omitting a variant in switch is a compile error.

Unsafe unions

unsafe_union is a C-style union. All members share offset 0, sizeof is the largest member, there is no tag and no active-member tracking. Reading one member after writing another reinterprets the bytes.

unsafe_union FloatBits { u32 i; f32 f; }

FloatBits b;
b.i = 0x40490FDB;
f32 x = b.f;             // ≈ 3.14159 — bytes reinterpreted as f32

unsafe_union Mix { u8 lo; u32 w; u64 q; }   // sizeof(Mix) == 8

Usable as a variable, parameter, return value, struct field, array element, or behind a pointer, with .member access.

Initializer literals use struct-literal syntax. At most one field may be initialized; the remaining bytes come from the implicit zero-fill:

unsafe_union FB { u32 u; f32 f; }

const FB almostone = FB{ .u = 0x3f7fffff };   // named (recommended)
FB minval = FB{ (127 - 13) << 23 };           // positional → first field
FB zero = FB{};                               // empty → all-zero storage
FB declared;                                  // implicit zero (no init)
noinit FB raw;                                // skip zero-fill

Multi-field initializers like FB{ .u = 1, .f = 2.0f } or FB{ 1, 2.0f } are rejected. noinit FB x = FB{...}; is rejected (same rule as for other types).

Anonymous nested struct/union members

A struct member's type can be an inline anonymous struct { … } or unsafe_union { … }. Two shapes:

Named field, anonymous type — nested-field access via the field name:

struct Packet {
    i32 header;
    struct { i32 flag; i32 seq; } stuff;
    i32 payload_len;
}
Packet p;
p.stuff.flag = 1;
Packet q = Packet{ .header = 1, .stuff = { .flag = 2, .seq = 3 } };

Transparent (no field name) — the inner aggregate's fields are accessible directly on the enclosing type (C11 anonymous-member form). Combined with unsafe_union:

struct Color {
    unsafe_union {
        struct { u8 r; u8 g; u8 b; u8 a; }
        u32 rgba;
    }
}
Color c;
c.r    = 0xff;
c.rgba = 0x01020304;
Color d = Color{ .r = 1, .g = 2, .b = 3, .a = 4 };
Color e = Color{ .rgba = 0xAABBCCDD };

&c.r and &c.rgba address overlapping storage — same rule as a plain unsafe_union.

Rejected at the type's declaration:

Function pointers

fn(i32, i32): i32 op = add;
i32 result = op(3, 4);

Function pointers can also be used as struct fields:

struct Handler {
    fn(i32, i32): i32 op;
    i32 id;
}

Handler h;
h.op = &add;
i32 result = h.op(3, 4);  // call through struct field

Type aliases

type Size = i64;
type Byte = u8;
type IntPtr = i32*;
type BinOp = fn(i32, i32): i32;

Size x = 42;               // same as i64 x = 42
BinOp op = &add;           // alias for function pointer type
struct Calc { BinOp f; }   // alias as struct field type

Type aliases are defined at file scope. The alias name becomes interchangeable with the underlying type.

Statements

Control flow

if condition { ... }
else if condition { ... }
else { ... }

while condition { ... }

for i32 i = 0; i < 10; i++ { ... }
for ; i < 10; i++ { ... }               // no init (use existing variable)
for i32 i in 0..10 { ... }              // range-based (0 to 9 inclusive)

switch value {
    case 1, 2, 3: { ... }               // multi-value case
    case 4: { ...; fallthrough; }       // explicit fall-through (last stmt)
    case 5: { ... }
    default: { ... }
}

break case;   // exits innermost switch case
fallthrough;  // last stmt of case; falls to next
break;        // exits nearest enclosing loop
continue;
return expr;

No implicit fall-through; opt in per case with fallthrough;. Any statement after break / break case / continue / return / fallthrough at the same block level is a compile error (unreachable statement). Braces required on every case body.

Defer

i64 fd = open("file.txt", 0);
defer close(fd);
// close(fd) executes automatically at block exit, LIFO order

Multi-statement cleanup via the block form:

defer {
    close(handle);
    counter = counter - 1;
    log_exit("done");
}

Statements inside defer { ... } run in source order at scope exit. The block as a whole follows the same LIFO order as single-statement defers relative to its siblings.

return, break, and continue are rejected inside defer { } — they would skip later defers. Loops nested inside the deferred body can still break / continue against their own loop.

defer free(x) ownership tracking applies only to the single- statement form. defer { free(a); free(b); } does not mark a or b as defer-freed. Use one defer free(x); per resource for the tracking.

@must_use and ignore

@must_use on a function declaration emits a warning when the caller drops its return value:

@must_use
i32 try_parse(u8* s) { ... }

i32 main() {
    try_parse(input);              // warning: result of 'try_parse' is unused
    i32 r = try_parse(input);      // OK — assigned
    if try_parse(input) == 0 { }   // OK — used in a condition
    return try_parse(input);       // OK — returned
    ignore try_parse(input);       // OK — explicitly dropped
}

ignore <expr>; evaluates the expression for its side effects and discards the value. It silences @must_use at one call site. The warning is also suppressed inside defer { ... } (the deferred call has no caller to assign to).

ignore is unrelated to the fragment-shader discard; intrinsic (which aborts the current fragment); the keywords were chosen so they don't collide.

Bare blocks

Bare { } blocks create a new scope. Variables declared inside are not visible outside, and defer statements fire at block exit:

i32 x = 1;
{
    i32 y = 2;
    defer print("leaving\n");
    // y is visible here
}
// y is out of scope; defer has fired

Compile-time conditionals

when os(windows) { ... }
else when os(linux) { ... }
else when os(macos) { ... }
else { ... }

when arch(x64) { ... }
when arch(arm64) { ... }
when arch(wasm32) { ... }
when defined(DEBUG) { ... }

// Combine with || and && and !
when os(linux) || os(macos) { ... }
when os(windows) && arch(x64) { ... }
when !os(wasm) { ... }

// Integer expressions over -D / @define values: a C-#if-style
// grammar — integer literals, config names, the predicates above,
// and  ! ~ - (unary)  then (low→high)  || && | ^ &  == !=  < <= > >=
//  << >>  + -  * / %  with parentheses. Non-zero is truthy.
@define "API_VERSION" 3
@define "MAX_STRIDE" 16
when API_VERSION >= 3 { ... } else { ... }
when defined(USE_SSE) && SSE_LEVEL >= 2 { ... }
when (NCHANNELS * 4) > MAX_STRIDE { ... }

&& / || short-circuit: the dead operand is parsed but not evaluated, so when defined(X) && X >= 3 is legal even when X is undefined. A bare config name that was never @defined / -D'd, outside a dead branch, is an error — use defined(NAME) to test presence. Unlike C, an undefined identifier is not implicitly zero. Division / modulo by zero is an error.

@define "NAME" with no value is @define "NAME" 1. @define "NAME" 42 sets an integer value (negative and _-separated literals allowed). On the command line, -DNAME=42 sets a value; -DNAME sets 1.

Dead branches are skipped at parse time (no runtime overhead). Available os values: windows, linux, macos, wasm, ios, android. Available arch values: x64, arm64, wasm32.

Expressions

Operators

Category Operators
Arithmetic + - * / %
Inc/Dec ++x x++ --x x-- (statement + expression position; see below)
Comparison == != < > <= >=
Logical && \|\| !
Bitwise & \| ^ ~ << >>
Assignment = += -= *= /= %= &= \|= ^= <<= >>=
Ternary condition ? true_expr : false_expr
Cast cast(Type, expr)
Sizeof sizeof(Type) or sizeof(expr) (returns size in bytes)
Address-of &expr
Deref *expr
Member expr.field
Index expr[index]

Increment / decrement

Prefix and postfix ++ / -- work in both statement and expression position. The operand must be an lvalue of integer (non-bool) or pointer type. Prefix yields the new value; postfix yields the old value, then increments / decrements.

i32 i = 5;
i32 a = i++;         // a = 5, i = 6  (postfix yields old)
i32 b = --i;         // b = 5, i = 5  (prefix yields new)
array[idx++] = x;    // write to array[idx], then idx++
while --n > 0 { }    // decrement first, then compare
u8 c = *--end;       // step back one byte, read it

Pointer increments step by sizeof(*T), so p++ on an i32* advances by 4 bytes.

The operand may not contain a function call in its address path. func()[i]++, arr[func()]++, obj.field()[i]++ are rejected at type-check. Split into a separate statement:

i32* t = func();
t[i]++;

Named arguments

add(a: 3, b: 4)               // named
add(b: 4, a: 3)               // reordered
add(3, b: 4)                  // mixed positional + named

Type conversions

Implicit lossless widening: i8->i16->i32->i64, u8->u16->u32->u64, unsigned->wider signed (u8->i16/i32/i64, u16->i32/i64, u32->i64), i32/u32->f64, f32->f64. All lossy conversions require explicit cast().

Two signed/unsigned conversions are also implicit on assignment (init, return, argument passing, store) because they change no information that cast() wouldn't change identically:

These apply only where there is an assignment target. In an expression there is no target width to convert toward, so mixed signed/unsigned still errorsi32 + u64 is rejected; cast one side. Narrowing always needs a cast().

i64 x = 42;                   // i32 -> i64 (implicit)
i32 y = cast(i32, x);         // i64 -> i32 (explicit, narrowing)
f64 f = y;                    // i32 -> f64 (implicit, i32 fits in f64)
i32 n = cast(i32, 3.14);      // f64 -> i32 (explicit, truncates)
u32 r = y;                    // i32 -> u32 (implicit, same-width reinterpret)
u64 sz = y;                   // i32 -> u64 (implicit, sign-extends)
u64 bad = x + sz;             // ERROR: i64 + u64 mixed sign in an expression

Integer promotion

This section covers the promotion ranks. For the runtime value behavior of + - * / %, division, shifts, and casts on the promoted types, see "Numerics" below.

Arithmetic and shift binops (+ - * / % << >>) on two same-signedness narrow operands (u8/u16 or i8/i16) produce a u32 or i32 result. The result can exceed the operand width, so it widens. Byte-assembly works without per-byte casts:

u32 v = b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24);
u32 sum = u8_a + u8_b;        // 255 + 16 = 271
u32 r = u8_a * u8_b;          // 16 * 16 = 256

Bitwise & | ^ do not promote. The result keeps the operand width (u8 ^ u8 is u8, u16 & u16 is u16), since it cannot exceed that width. No cast is needed:

u8  g  = a ^ b;
gfx[i] = gfx[i] ^ 1;
h      = h ^ byte;
u16 m  = lo & 0x0FFF;

Storing a promoted result into a narrower location is narrowing and requires cast():

u8 bits = 0x80;
bits = bits << 1;             // error: u32 -> u8 needs a cast
bits = cast(u8, bits << 1);   // wraps to 0 at u8 width

Compound assignment to a narrow lvalue is exempt. x += y, bits <<= 1, and the other op= forms compile without a cast even when the operation promotes; the store wraps the result back to the lvalue width. Plain x = x + y still needs the cast.

u8 bits = 0x80;
bits <<= 1;                   // wraps to 0 at u8 width

Promotion stops at 32 bits. u32 op u32 stays u32 and wraps at u32 width. Assigning to a u64 zero-extends the truncated 32-bit value, so bits above 32 are lost. Widen before the operation to keep them:

u64 hi = u32_val << 32;            // 0 — shifted at u32 width
u64 hi = cast(u64, u32_val) << 32; // operates at u64 width

The same holds for overflowing addition and multiplication: u32 a + u32 b is a u32 result. Cast to u64 first for the wider sum.

Mixed signed/unsigned

This section consolidates the cross-sign rule. For the same rule broken down per operator (with runtime examples), see "Bitwise", "Shifts", and "Comparisons" under "Numerics" below.

Mixing signed and unsigned integers in comparisons or arithmetic is an error. All comparisons (==, !=, <, >, <=, >=) and all arithmetic (+, -, *, /, %, >>) are affected:

i32 a = -1;
u32 b = 100;
if a < b { }                  // ERROR: mixed signed/unsigned comparison
if a == b { }                 // ERROR: mixed signed/unsigned comparison
i32 c = a + b;                // ERROR: mixed signed/unsigned arithmetic
i32 d = a >> b;               // ERROR: >> is sign-sensitive (SAR vs SHR)
i32 e = a >> 5;               // OK:    integer literal coerces to a's type

Exception 1: integer literals and enum members — these coerce to the target type:

u32 x = 5;
if x == 0 { }                 // OK: literal coerces
if x < SG_INVALID_ID { }      // OK: enum member coerces

Exception 2: same-width bitwise ops (&, |, ^, <<) — these produce the same bit pattern regardless of how either operand is signed, so cross-sign is allowed when both operands have the same width. The left operand's type becomes the result type:

u64 state = ...;
i64 seed  = ...;
state = state ^ seed;         // OK: u64 ^ i64 → u64 (bitwise, sign-agnostic)
u32 mask  = ...;
i32 bits  = ...;
u32 out = mask | bits;        // OK: u32 | i32 → u32
u64 shifted = state << seed;  // OK: << is bit-agnostic

>> is intentionally excluded — it's sign-sensitive (SAR vs SHR are different instructions with different results for high-bit-set values), so the LHS must be explicitly cast to the desired signedness.

Use explicit cast() to resolve mixed-sign errors:

i32 a = -1;
u32 b = 100;
if cast(u32, a) < b { }       // OK: explicit cast
if a < cast(i32, b) { }       // OK: explicit cast
i32 d = cast(i32, b) >> 4;    // OK: arithmetic shift chosen explicitly
u32 e = b >> cast(u32, a);    // OK: logical shift chosen explicitly

Floating-point semantics

This section covers compiler-side float optimizations. For the IEEE 754 runtime behavior (NaN, ±inf, subnormals, comparison semantics, float→int saturation), see "Float arithmetic", "Float → int cast", "Int → float", "f32 ↔ f64", and "Comparisons" under "Numerics" below.

minc applies these floating-point optimizations by default:

Programs that depend on exact IEEE 754 two-rounding semantics (e.g., Kahan compensated summation, Dekker exact multiplication) should be aware of these transformations. There is no flag to disable FP contraction.

Generics

Monomorphized generics with <T> syntax. Zero runtime overhead — each instantiation generates specialized code at compile time.

Generic functions

T identity<T>(T x) { return x; }
void swap<T>(T* a, T* b) { T tmp = *a; *a = *b; *b = tmp; }

// Type inference from arguments
swap(&a, &b);              // infers T from pointer type

// Explicit type argument (turbofish syntax)
identity<i64>(42);         // forces T = i64

// Bidirectional inference from return type
Pair<i32> p = make_default_pair(10);  // infers T = i32 from expected type

Generic structs

struct Pair<T> { T first; T second; }
Pair<i32> p;
Pair<i64> q;

// Multi-parameter
struct Triple<A, B, C> { A x; B y; C z; }

// Nested generics
Pair<Pair<i32>> nested;

Type constraints

Constraints restrict which types can be used with a generic parameter:

T add<T: Numeric>(T a, T b) { return a + b; }
T neg<T: Signed>(T x) { return 0 - x; }
T half<T: Float>(T x) { return x / cast(T, 2); }

struct NumBox<T: Numeric> { T val; }
Constraint Types
Numeric i8, i16, i32, i64, u8, u16, u32, u64, f32, f64
Integer i8, i16, i32, i64, u8, u16, u32, u64
Signed i8, i16, i32, i64, f32, f64
Unsigned u8, u16, u32, u64
Float f32, f64

Calling a constrained function with the wrong type is a compile error:

add<str>("a", "b");  // error: str does not satisfy Numeric

Modules

Import

// all public symbols directly in scope
import helpers;
import "lib/helpers.mc";

// Selective: only named symbols
import { Vec, vec_push } from "lib/vec.mc";   // from a path (relative to importer)
import { sinf, cosf } from math;              // from a library name (lib-search)

// Qualified: access via prefix
import math = "lib/math_helper.mc";
math.add(2, 3);

Quoted import "file.mc"; resolves relative to the importing file. Bare import helpers; searches in order (first hit wins):

# Location
1 helpers.mc next to the importing file sibling
2 lib/helpers.mc from cwd, walking up ancestors project lib
3 compiler's bundled lib/ stdlib

The selective from clause takes either form: from "path.mc" is path-relative like a quoted import; from name uses the bare-import lib-search.

Private

// Single declaration
private i32 helper() { return 42; }

// Block
private {
    i32 internal_a() { ... }
    i32 internal_b() { ... }
}

Private declarations are hidden from import but still visible via #include.

Export

// Single declaration
export i32 frame_tick(i32 dt_ms) { ... }

// Block
export {
    i32 sokol_main_call() { ... }
    void on_event(i32 ev_ptr) { ... }
}

Exported functions are surfaced at the platform module boundary so an external host can call them — primarily for WASM, where each export-marked function appears in the module's exports section and is callable as instance.exports.frame_tick(...) from JavaScript. On native targets (PE / ELF / Mach-O) the keyword is currently a no-op; it parses uniformly so source code stays portable across targets.

On WASM, a main() function — if present — is auto-exported (no export keyword needed). A WASM module may also omit main entirely and surface its API through export'd functions or a _start().

Include

#include "path/to/file.mc"      // textual inclusion (include-once)

#include makes all declarations visible, including private ones (C-style usage).

API Version Tag

Library headers can declare a version, and #include can require a specific version. This catches mismatches when a program is compiled against the wrong version of a library.

// In the library header (lib/vec.mc):
@api-version 3

// In the program that includes it:
#include "lib/vec.mc" @api-version 3

If the included file declares a different @api-version than required, or has no @api-version at all, the compiler emits an error. If no version is required on the #include line, the check is skipped.

Built-in functions

Memory

void* alloc(i64 size)            // raw heap allocate (uninitialized, untyped)
T*    alloc<T>(count)            // typed uninit: count * sizeof(T), returns T*
T*    new(T)                     // single zero-initialized T, returns T*
T*    new(T[count])              // array of count zero-initialized T, returns T*
void  free(void* ptr)            // heap free (also accepts string directly)
void  memcpy(u8* dst, u8* src, i64 n)
void  memset(u8* dst, u8 val, i64 n)
string string(str s)             // allocate + copy → owned string
string move(string s)            // transfer ownership, invalidate source

alloc<T>(count) and new(T[count]) fold the sizeof(T) multiplication and the pointer cast into the builtin:

i32* a = cast(i32*, alloc(n * 4));   // untyped — explicit casts
i32* b = alloc<i32>(n);              // typed, uninit (no zero fill)
i32* c = new(i32[n]);                // typed, zero-init

I/O

i64 stdout()
i64 stderr()
i64 stdin()                     // console or piped input
i64 open(u8* path, i32 mode)    // 0=read, 1=write/create
i32 read(i64 fd, u8* buf, i32 n)
i32 write(i64 fd, u8* buf, i32 n)
void close(i64 fd)
i32 remove(u8* path)            // delete a file; 0=success, -1=error
bool file_exists(u8* path)

Print

print("hello\n")
print("{} + {} = {}\n", 2, 3, 5)  // compile-time format expansion
eprint("error: {}\n", code)       // to stderr

Supported format types: i32, i64, u32, u64, f64, bool, str, string, pointers.

Program

void exit(i32 code)
i32 get_argc()
u8* get_arg(i32 index)           // null if out of range

Bit manipulation

i32 popcount(i32 x)             // count set bits
i32 clz(i32 x)                  // count leading zeros
i32 ctz(i32 x)                  // count trailing zeros
i32 bswap(i32 x)                // byte swap

Math (builtins)

f64 sqrt(f64 x)                 // hardware sqrtsd
f64 fabs(f64 x)                 // hardware sign-bit clear
f32 sqrtf(f32 x)                // hardware sqrtss
f32 fabsf(f32 x)                // hardware sign-bit clear (f32)

SIMD intrinsics

Streaming load/store, lane reductions, and dot-products for the packed vec types — the 128-bit int4 / uint4 / f64x2 / i64x2 / u64x2 / i8x16, the float4 host intrinsics, and the 256-bit f32x8 / i32x8 / i8x32. Each call is one SIMD instruction, or a small fixed sequence; codegen is the same shape on x64 and ARM64. The 256-bit types use native AVX2 only under --target windows-avx2 / linux-avx2 (see Wide SIMD below).

Streaming load/store

One 16-byte SIMD access over the named type's lanes. The function name encodes the lane type; the pointer must match.

Function Returns Notes
int4_load(i32*) int4 4×i32, one movdqu
uint4_load(u32*) uint4 4×u32
f64x2_load(f64*) f64x2 2×f64
i64x2_load(i64*) i64x2 2×i64
u64x2_load(u64*) u64x2 2×u64
int4_store(i32*, int4) void matching store
uint4_store(u32*, uint4) void
f64x2_store(f64*, f64x2) void
i64x2_store(i64*, i64x2) void
u64x2_store(u64*, u64x2) void
f64x2 a = f64x2_load(p);
f64x2 b = f64x2_load(q);
f64x2 r = a * 2.0 + b;            // component-wise, scalar broadcast
f64x2_store(p, r);

uint4 v = uint4_load(&a[i]);      // one 16-byte load
v = v * 1103515245 + 12345;
uint4_store(&a[i], v);

Sum and reduce (int4 / uint4)

sum4 adds the four lanes with 32-bit wrap: int4 gives i32, uint4 gives u32. sum4_wide widens each lane first, then adds in 64 bits — int4 sign-extends to i64, uint4 zero-extends to u64. Use sum4_wide when the lane total can exceed 32 bits.

accum4 carries a deferred 2x64 sum across a loop; reduce4 collapses the carrier to a scalar once at the end. The carrier is a real u64x2/i64x2 SIMD vreg, so the fold is one packed add per iteration with no horizontal work. Reach for them whenever a per-iteration sum4/sum4_wide would do horizontal work that can wait until after the loop.

Function Returns Notes
sum4(int4) i32 4-lane horizontal add, 32-bit wrap
sum4(uint4) u32 4-lane horizontal add, 32-bit wrap
sum4_wide(int4) i64 sign-extend each lane to i64 then sum
sum4_wide(uint4) u64 zero-extend each lane to u64 then sum
accum4(u64x2 acc, uint4 v) u64x2 deferred sum; zero-extend lanes
accum4(i64x2 acc, int4 v) i64x2 deferred sum; sign-extend lanes
reduce4(u64x2) u64 final reduce of accum4 carrier
reduce4(i64x2) i64 final reduce of accum4 carrier
int4 v = int4{1, 2, 3, 4};
i32 s = sum4(v);                  // 10, 32-bit wrap
i64 w = sum4_wide(v);             // 10, widened

u64x2 acc;
for i32 i = 0; i < n; i = i + 4 {
    uint4 v = uint4_load(&a[i]);
    v = v * 1103515245 + 12345;       // map
    uint4_store(&a[i], v);            // write the mapped lanes back
    acc = accum4(acc, v);             // fold into the carried total
}
u64 total = reduce4(acc);             // one reduction, after the loop

float4 intrinsics

Host intrinsics on float4. They work without #include "linear.mc"; the float2/float3 forms of dot still resolve to the library overloads.

Function Returns Notes
dot(float4, float4) f32 sum of the four lane products
normalize(float4) float4 unit-length vector
cross(float4, float4) float4 3D cross product, w is 0

int8 dot-accumulate (128-bit)

i8x16 is a 16-lane signed-byte vector. dot_acc_i8 is a widening dot-accumulate: each of the four i32 lanes of acc gets the sum of four i8×i8 products added in, accumulating into the first argument. It is exact over i8 inputs (no saturation).

Function Returns Notes
i8x16_load(i8*) i8x16 16×i8, one 16-byte load
i8x16_store(i8*, i8x16) void matching store
dot_acc_i8(int4 acc, i8x16, i8x16) int4 RMW; += four i8×i8 products per lane
int4 acc;
for i32 i = 0; i < n; i = i + 16 {
    acc = dot_acc_i8(acc, i8x16_load(&a[i]), i8x16_load(&b[i]));
}
i64 total = sum4_wide(acc);

Wide SIMD (windows-avx2 / linux-avx2)

*** [EXPERIMENTAL] ***

The 256-bit f32x8 / i32x8 / i8x32 intrinsics. Under the -avx2 targets each maps to one AVX2 instruction or a small fixed sequence; on other x64 targets they lower to two 128-bit ops, and to scalar code on ARM64 and wasm. f32x8_fma accumulates into its first argument.

Function Returns Notes
f32x8_load(f32*) f32x8 8×f32, one 32-byte load
f32x8_store(f32*, f32x8) void matching store
i32x8_load(i32*) i32x8 8×i32 load
i32x8_store(i32*, i32x8) void matching store
i8x32_load(i8*) i8x32 32×i8 load
f32x8_add/sub/mul(f32x8, f32x8) f32x8 component-wise
f32x8_min/max(f32x8, f32x8) f32x8 per-lane min / max
f32x8_div(f32x8, f32x8) f32x8 per-lane divide
f32x8_rcp(f32x8) f32x8 12-bit reciprocal approximation
f32x8_rsqrt(f32x8) f32x8 12-bit 1/sqrt approximation
f32x8_sqrt(f32x8) f32x8 full-precision per-lane sqrt
f32x8_exp(f32x8) f32x8 per-lane exp
f32x8_splat(f32) f32x8 broadcast scalar to 8 lanes
f32x8_pack4(f32, f32, f32, f32) f32x8 pack 4 scalars, duplicated across both halves
f32x8_lane4_K(f32x8) f32x8 broadcast lane K (K=0..3) of each 128-bit half
i32x8_to_f32x8(i32x8) f32x8 per-lane signed int→float
f32x8_to_i32x8(f32x8) i32x8 per-lane float→int, round half-to-even
f32x8_fma(f32x8 acc, f32x8, f32x8) f32x8 RMW; acc + a*b per lane
sum8(f32x8) f32 horizontal sum of 8 lanes
sum8(i32x8) i32 horizontal sum of 8 lanes
dot_i8x32(i8x32, i8x32) i32x8 widening dot; operands in [-127,127]
dot_acc_i8(i32x8 acc, i8x32, i8x32) i32x8 RMW; widening dot over 32 lanes
f32x8 acc = f32x8_splat(0.0f);
for i32 i = 0; i < n; i = i + 8 {
    acc = f32x8_fma(acc, f32x8_load(&a[i]), f32x8_load(&b[i]));
}
f32 total = sum8(acc);

Threading (builtins)

i64 thread_create(fn(void*): void entry, void* arg)
void thread_join(i64 tid)
void thread_sleep(i32 ms)
void mutex_init(void* m)
void mutex_lock(void* m)
void mutex_unlock(void* m)
void mutex_destroy(void* m)

Standard library

Include with #include or import:

Library File Description
Vec lib/vec.mc Generic dynamic array Vec<T>
String lib/str.mc String operations (find, slice, trim, compare, builder)
Math lib/math.mc sin, cos, tan, exp, log, pow, floor, ceil, round + helpers
Float fmt lib/format_f64.mc / lib/format_f32.mc Ryu shortest-round-trip float-to-string (format_f64, format_f32)
File lib/file.mc File read/write (whole file), file_exists
Memory lib/mem.mc Arena allocator and pool allocator
Thread lib/thread.mc OS threads and mutexes
Atomic lib/atomic.mc Atomic load/store/CAS/RMW with MemOrder (relaxed → seq_cst)
Fiber lib/fiber.mc Cooperative coroutines (fiber_create, fiber_switch, fiber_yield)
Linear lib/linear.mc Vector/matrix/quaternion math (dot, cross, normalize, perspective, look_at, quaternions)
Inflate lib/inflate.mc DEFLATE decompressor (RFC 1951)
Deflate lib/deflate.mc DEFLATE compressor (RFC 1951; fixed-Huffman + LZ77)
Zlib lib/zlib.mc zlib + gzip wrappers around inflate/deflate (CRC32, Adler-32)
PNG lib/png.mc PNG image decoder (grayscale, RGB, RGBA → RGBA8)
JPEG lib/jpeg.mc JPEG decoder (baseline + progressive, 444/422/420, restarts) + encoder (4:2:0, quality 1-100, optimized Huffman)
Sokol lib/sokol_all.mc Cross-platform graphics/app via sokol C bridge
Obj-C lib/objc_runtime.mc Objective-C runtime bindings for Cocoa/UIKit/Metal — macOS / iOS only

Vec

#include "lib/vec.mc"

Vec<i32> v;
vec_init<i32>(&v, 16);              // initial capacity 16
vec_push<i32>(&v, 42);              // append
i32 x = vec_get<i32>(&v, 0);        // read
vec_set<i32>(&v, 0, 99);            // write
i32 top = vec_pop<i32>(&v);         // pop last
vec_free<i32>(&v);                  // free

String library

#include "lib/str.mc"

str s = "hello world";
bool eq = str_equal(s, "hello world");
i32 idx = str_find(s, "world");         // 6
str sub = str_slice(s, 0, 5);           // "hello"
bool sw = str_starts_with(s, "hello");
bool ew = str_ends_with(s, "world");
bool ct = str_contains(s, "lo w");
str trimmed = str_trim("  hi  ");

// String builder
str_buf sb;
str_buf_init(&sb, 64);
str_buf_add(&sb, "hello ");
str_buf_add(&sb, "world");
str result = str_buf_to_str(&sb);
str_buf_free(&sb);

Math library

#include "lib/math.mc"

f64 r = sqrt(4.0);                  // 2.0 (builtin, hardware)
f64 a = fabs(0.0 - 3.14);           // 3.14 (builtin, hardware)
f64 s = sin(PI / 2.0);              // 1.0 (platform library)
f64 c = cos(0.0);                   // 1.0
f64 e = exp(1.0);                   // 2.718...
f64 l = log(E);                     // 1.0
f64 p = pow(2.0, 10.0);             // 1024.0
f64 f = floor(3.7);                 // 3.0

i32 a = abs_i32(0 - 5);             // 5
f64 c = clamp_f64(15.0, 0.0, 10.0); // 10.0
f64 l = lerp(0.0, 10.0, 0.5);       // 5.0

Linear math library

#include "lib/linear.mc"

// Vector operations (overloaded for float2/3/4)
f32 d = dot(a, b);                   // dot product
f32 l = length(v);                   // magnitude
float3 n = normalize(v);             // unit vector
float3 c = cross(a, b);              // cross product (float3 only)

// Matrix operations (float4x4, column-major)
float4x4 id = identity();
float4x4 proj = perspective(fovy, aspect, near, far);
float4x4 view = look_at(eye, target, up);
float4x4 mvp = mul(proj, view);
float4x4 rx = rotate_x(angle);

// Quaternion operations (float4: x, y, z, w)
float4 q = quat_identity();
float4 q = quat_axis_angle(axis, angle);
float4 q = quat_mul(a, b);
float3 v = quat_rotate(q, point);
float4x4 m = quat_to_mat4(q);
float4 q = quat_slerp(a, b, t);

File I/O

#include "lib/file.mc"

FileData fd = file_read("input.txt");
if fd.data != null {
    // process fd.data[0..fd.len]
    free(fd.data);
}

string contents = file_read_str("input.txt");  // returns owned string
defer free(contents);

file_write("output.txt", fd);
file_write_str("output.txt", "hello");

Memory allocators

#include "lib/mem.mc"

// Arena (bump allocator)
Arena a;
arena_create(&a, 4096);
void* p = arena_alloc_mem(&a, 64);
arena_reset(&a);                // reuse without freeing
arena_destroy(&a);

// Pool (fixed-size blocks)
Pool p;
pool_create(&p, sizeof(Node), 100);
Node* n = cast(Node*, pool_alloc(&p));
pool_free(&p, n);
pool_destroy(&p);

Threading

#include "lib/thread.mc"

void worker(void* arg) {
    i32 id = cast(i32, cast(i64, arg));
    print("worker {}\n", id);
}

i32 main() {
    i64 t1 = thread_create(worker, cast(void*, cast(i64, 1)));
    i64 t2 = thread_create(worker, cast(void*, cast(i64, 2)));
    thread_join(t1);
    thread_join(t2);
    return 0;
}

Fibers

#include "lib/fiber.mc"

void my_fiber(void* arg) {
    print("step 1\n");
    fiber_yield();
    print("step 2\n");
    fiber_yield();
    print("step 3\n");
}

i32 main() {
    fiber_init();
    Fiber* f = fiber_create(my_fiber, null);
    fiber_switch(f);    // "step 1"
    fiber_switch(f);    // "step 2"
    fiber_switch(f);    // "step 3"
    fiber_free(f);
    return 0;
}

C interop

DLL imports (Windows)

extern "kernel32.dll" void Sleep(i32 ms);
extern "ucrtbase.dll" f64 sin(f64 x);

Shared library imports (Linux/Android)

extern "libc.so.6" i32 getpid();
extern "libm.so.6" f64 sin(f64 x);

// Block syntax for multiple imports from the same library
extern "libm.so.6" {
    f64 sin(f64 x);
    f64 cos(f64 x);
    f64 sqrt(f64 x);
    f64 pow(f64 base, f64 exp);
}

Framework imports (macOS/iOS)

extern "libSystem.B.dylib" f64 sin(f64 x);
extern "libSystem.B.dylib" i64 clock_gettime_nsec_np(i32 clock_id);

Data symbol imports (macOS)

A declarator with no parameter list is a data symbol bound by dyld at load time via a __got slot — same shape as a function extern, no (...) after the name:

extern "libSystem.B.dylib" void* environ;

extern "Foundation" {
    void* NSDefaultRunLoopMode;
    void* NSRunLoopCommonModes;
}
extern "QuartzCore" void* kCAFilterNearest;

Reading the name yields the value stored at the symbol; &name yields the symbol's address. The dylib name also drives LC_LOAD_DYLIB so the framework is linked automatically. A bare framework name (or "Foundation.framework") expands to its full system path — same rule as @link "Foundation". Path-shaped values and explicit suffixes (.dylib, .so, .o) pass through untouched.

The same shorthand works for function externs:

extern "Foundation" void* objc_getClass(u8* name);

Renaming an imported symbol (from)

An extern declaration can bind a foreign dynamic symbol with a different minc call-name with a from "symbol" clause. The name in the declarator is what you call; the from operand is the imported symbol:

extern "libc.so.6" void libc_free(void* ptr) from "free";
extern "libstdc++.so.6" void cpp_delete(void* p) from "_ZdlPv";

The operand is a string, so it covers symbols that aren't valid minc identifiers (mangled C++ names, decorated names).

This also exists to import foreign symbols that collide with a built-in. Built-in names (alloc, free, realloc, …) are reserved. An extern that declares one of them with a sign- equivalent signature is a compile error. A different signature overload is allowed.

// error: extern 'free' shadows the builtin
// note: calling libc free on minc alloc:ed memory is invalid
extern "libc.so.6" void free(void* ptr);

// ok: libc's free, callable as libc_free; the builtin free() is untouched
extern "libc.so.6" void libc_free(void* ptr) from "free";

// ok: different signature overload
extern "randomlib.so" void free(void* ptr, i32 generation, i32 zombies);

Linked object imports

Functions defined in linked .o files use bare extern (no library name):

extern void sokol_gfx_setup();
extern void my_c_function(i32 x);

Static linking

# Windows: compile C to .obj, link into minc binary
zig cc -c helper.c -o helper.obj
minc app.mc --link helper.obj -o app.exe

# Linux: compile C to .o
gcc -c helper.c -o helper.o -fno-pie
minc app.mc --link helper.o -o app

# macOS: compile C to .o or link .dylib
clang -c helper.c -o helper.o
minc app.mc --link helper.o -o app

# macOS: dynamic library
minc app.mc --link libhelper.dylib -o app

Exposing minc functions to C

When a minc function is registered as a callback in a C library or installed as an Objective-C method, it must follow the platform's C ABI so struct arguments and return values are decoded correctly.

The compiler detects this automatically when the function's address flows into a C-shaped destination:

For indirect chains the compiler can't track — for example, &fn stored in a same-typed minc fn-ptr field that is later copied into a void* field — use the explicit @c_abi annotation on the function declaration:

@c_abi
void my_method_impl(NSRect rect, u64 flags) {
    // receives the NSRect correctly per the C ABI
}

Cases that typically need the C ABI: callbacks taking or returning a small struct of floats (NSPoint, NSSize, NSRect, CGRect, …) or a 9-16 byte non-float struct (NSRange, …). Callbacks with only pointer or scalar parameters use the same convention either way and need no annotation.

Shaders

GPU shaders written in minc syntax. The compiler generates HLSL (Windows/D3D11), GLSL (Linux/WebGL2), or Metal MSL (macOS/iOS) for the target platform.

Shader functions

Use @shader annotations to define vertex, fragment, or compute shader functions:

struct VsOut {
    float4 pos;
    float4 color;
}

@shader vertex
VsOut cube_vs(
    @attr(0) float4 position,
    @attr(1) float4 color,
    @uniform float4x4 mvp
) {
    VsOut outp;
    outp.pos = mul(mvp, position);
    outp.color = color;
    return outp;
}

@shader fragment
float4 cube_fs(VsOut input) {
    return input.color;
}

@shader compute(64, 1, 1)
void my_compute(@storage(rgba8) RWTexture2D img, @uniform f32 scale) {
    uint2 pixel = thread_id().xy;
    img[pixel] = float4{scale, scale, scale, 1.0f};
}

Shader functions don't generate native code — they compile to GPU shader source text. The compiler auto-generates a funcname_shader global (of type ShaderMeta) for each @shader function. The first field of the VS output struct is treated as the clip-space position (gl_Position / SV_Position).

Texture2D, Texture3D, Texture2DArray, TextureCube, RWTexture2D, and Sampler are built-in handle types only inside @shader function bodies. Outside, those names can be used as ordinary identifiers.

ShaderMeta.uniforms points at a flat array of ShaderUniformDesc (one entry per scalar/vector/matrix field across all uniform blocks); ShaderMeta.uniforms_count is its length. Plain @uniform float4x4 mvp produces one descriptor; struct @uniform(N) PerFrame frame { mat4 mvp; vec4 light_dir; } produces one per field (with each field's name + offset). Each descriptor's type_kind is one of:

Value Kind Source-language type
1 FLOAT f32
2 FLOAT2 float2
3 FLOAT3 float3
4 FLOAT4 float4
5 INT i32
6 INT2 int2
7 INT3 int3
8 INT4 int4
9 MAT4 float4x4
10 UINT u32
11 UINT2 uint2
12 UINT3 uint3
13 UINT4 uint4

The values are runtime-agnostic; adapters map them to their own per-uniform type system (sokol's sg_uniform_type uses the same numbers). import shader; exposes a ShaderUType enum with these constants for code that walks the descriptors. Limitation: nested structs in @uniform structs are rejected; flatten to scalar/vector/matrix fields.

ShaderMeta.bindings points at a flat array of ShaderBinding (one entry per @texture / @sampler / @storage / @buffer / @rwbuffer parameter, in declaration order); bindings_count is its length. Each entry carries the binding's name, kind, slot, image type, storage-image format string, access mode, structured-buffer element size, and stage. Runtime adapters (e.g. sokol_make_shader in lib/sokol_all.mc) walk the array to build their backend-specific descriptors. import shader; exposes ShaderBindingKind, ShaderImageType, and ShaderBindingAccess enums.

Parameter annotations

Annotation Stage Description
@attr(N) Vertex Vertex attribute at location N
@uniform VS/FS Uniform buffer variable (each gets its own block)
@storage(fmt[, slot][, rw]) Compute Storage image (e.g., rgba8); writeonly by default, readwrite with the rw keyword
@texture(N) Fragment Read-only texture at slot N
@sampler(N) Fragment Texture sampler at slot N
@flat Varying Disable interpolation (for integer varyings)
@buffer(N) VS/FS/Compute Read-only structured buffer
@rwbuffer(N) Compute Read-write structured buffer
@shared Compute Group shared memory (local variable)

Shader builtins

These functions are available inside @shader functions. Use GPU-standard names (not C-style sinf / cosf — the checker errors with the expected name).

Math: sin, cos, tan, asin, acos, atan, atan2, sqrt, rsqrt, abs, exp, log, log2, pow, floor, ceil, round, frac, sign, saturate

Interpolation: lerp / mix, step, smoothstep, clamp, min, max

Vector: dot, cross, normalize, length, distance, reflect, refract

Conversion: radians, degrees

Matrix: mul (matrix × vector, matrix × matrix)

Derivatives (fragment only): ddx, ddy, fwidth

Texture: sample(tex, smp, uv), sample_level(tex, smp, uv, lod), sample_cmp(tex, smp, uv, cmp), sample_offset(tex, smp, uv, offset), gather(tex, smp, uv), texture_size(tex)

Stage builtins: thread_id(), group_id(), local_id() (compute), vertex_id(), instance_id() (vertex), frag_coord(), front_facing() (fragment), group_barrier(), memory_barrier() (compute)

Atomic (compute): atomic_add, atomic_min, atomic_max, atomic_exchange, atomic_cmp_exchange

Using shaders with sokol

Each @shader function generates a ShaderMeta global named funcname_shader. Create a sokol shader from a vertex + fragment pair:

sg_shader shd = sokol_make_shader(&cube_vs_shader, &cube_fs_shader);

Pass uniforms via sg_apply_uniforms() — each @uniform parameter becomes a separate uniform block (block 0 for the first, block 1 for the second, etc.).

Cross-platform GPU targets

The shader backend is selected automatically from --target:

Target GPU backend Shader language
Windows D3D11 HLSL
Linux OpenGL GLSL 330
WASM/Android OpenGL ES GLSL ES 300
macOS/iOS Metal MSL

Override with @gpu "target" at file scope (before shader functions): @gpu "opengl", @gpu "d3d11", @gpu "metal", @gpu "opengles".

Build commands

minc main.mc                    # build release, output main.exe (or main)
minc build main.mc              # same as above
minc build debug main.mc        # build with debug info
minc run main.mc                # build and run
minc run debug main.mc          # build debug and run
minc main.mc -o custom.exe      # explicit output name
minc main.mc --target linux     # cross-compile to Linux

Output filename is derived from input: app.mcapp.exe (Windows) or app (Linux/macOS). Use -o to override.

Source tags

Build options can be specified in source files using @ directives. Tags propagate transitively through #include — if a library has @link, any program that includes it automatically links the specified file.

@link "c_code.obj"              // link external object file
@gui                            // set PE subsystem to GUI (no console)
@unchecked                      // disable bounds checking
@define "SG_D3D11"              // define compile-time flag (for when defined())
@must_use i32 try_parse(...)    // warn when caller discards the result

Tags are typically placed in library files:

// lib/my_library.mc
when os(windows) {
    @link "c_code.obj"
    @gui
}
when os(linux) {
    @link "c_code.o"
}

With this, minc app.mc is all that's needed to compile a linked app — no --link or --gui flags required.

Compiler flags

minc [build|run] [debug] <input.mc> [options]

-o FILE                 Output filename (default: derived from input)
-g                      Emit debug info (DWARF); no codegen change (doesn't add -Og)
-Og                     Debug-friendly codegen: -Os + locals/params in stack slots
-Os                     optimize for size (skip code-expanding passes)
--target <t>            Cross-compile (see target table below)
--link <file>           Link external object file (also available as @link tag)
--shared                Emit shared library (.so) instead of executable
--gui                   Set PE subsystem to GUI (also available as @gui tag)
--def <file.def>        Load additional .def file for DLL mapping (Windows)
--unchecked             Disable bounds checking
--no-dce                Keep all top-level functions (disable dead code elimination)
-DFLAG                  Define compile-time flag
-DFLAG=value            Define with value
--no-color              Disable colored diagnostics
--list-builtins         List built-in Windows API symbols
--version               Print compiler version

Standard Windows API symbols (kernel32, user32, gdi32, ucrtbase, d3d11, ole32, shell32) are built into the compiler — no --def flags needed for common APIs. Run minc --list-builtins to see all 263 available symbols.

Cross-compilation targets

Target Output format Architecture Example
windows PE executable x86-64 minc app.mc --target windows -o app.exe
linux ELF executable x86-64 minc app.mc --target linux -o app
linux-arm64 ELF executable ARM64 minc app.mc --target linux-arm64 -o app
macos Mach-O executable ARM64 minc app.mc --target macos -o app
wasm WebAssembly WASM32 minc app.mc --target wasm -o app.wasm
ios Mach-O executable ARM64 minc app.mc --target ios -o app
ios-sim Mach-O executable ARM64 minc app.mc --target ios-sim -o app
android ELF shared library ARM64 minc app.mc --target android -o libapp.so

The default target matches the host platform. Cross-compilation produces native binaries without requiring any toolchain for the target platform.

Packaging for distribution still needs the platform's standard tools. iOS needs Xcode (xcode-select --install) and an Apple Developer account for on-device signing. Android needs the SDK + JDK for APK assembly, plus the NDK if the app pulls in C code. See SETUP.md for setup details.

Numerics

How integer and floating-point operations behave in minc.

Every rule below has the same value on every target — x64 (Windows and Linux), ARM64 (macOS, iOS, Linux, Android), and wasm. The same source produces the same bit pattern.

Integer types

Signed: i8, i16, i32, i64. Two's complement. Unsigned: u8, u16, u32, u64.

Narrow types (i8, i16, u8, u16) promote to i32 / u32 before any operation. The result carries i32 / u32 semantics. Writing it back to a narrow slot needs an explicit cast and truncates:

i8 a = 100;
i8 b = 100;
i8 c = cast(i8, a + b);     // -56 (200 wraps to i8)

Pointers, Windows handles, array indices, and sizeof are 64-bit.

Integer arithmetic: + - *

These wrap in two's complement at the type's width. The compiler does not treat overflow as undefined and never reorders or removes an operation by assuming overflow cannot happen.

i32 a = 2147483647;
i32 b = a + 1;          // -2147483648
i32 c = a * 2;          // -2
i32 d = -a - 1;         // -2147483648 (also -INT_MIN wraps)

u32 e = 0;
u32 f = e - 1;          // 4294967295

i64 g = 1000000000000;
i64 h = g * g;          // wraps in i64

Same wrap on every width.

Division and modulo

/ truncates toward zero. % carries the sign of the dividend.

i32 a = -7 / 3;         // -2 (not -3)
i32 b = -7 % 3;         // -1 (sign of dividend)
i32 c =  7 % -3;        //  1

INT_MIN / -1 and INT_MIN % -1 are defined:

i32 lo = (0 - 2147483647) - 1;     // INT32_MIN
i32 q  = lo / (0 - 1);             // INT32_MIN (wraps)
i32 r  = lo % (0 - 1);             // 0

/ 0 and % 0 trap. There is no recovery. Check the divisor before dividing if it is not a compile-time constant.

if d != 0 { r = n / d; }

--unchecked does not disable the divide-by-zero trap. The trap comes from the hardware on x86 and from a runtime guard on ARM64.

Bitwise: & | ^ ~

Operate on the bit pattern. No overflow concept. The result has the type of the operands.

i32 a = 0xF0 & 0xFF;        // 0xF0
u32 b = (~0) & 0xFFFF;      // 0xFFFF

Same-width mixed signed/unsigned operands are accepted for &, |, ^ (and <<). The result takes the type of the left operand. These operate on bit patterns and the sign of either operand does not change the bits produced. Different widths still require an explicit cast to make the widening direction clear.

i32 s = 0xF0;
u32 u = 0xFF;
i32 r = s & u;              // ok: same width, result i32

Shifts: << >>

<< is the same for signed and unsigned operands.

>> is arithmetic (sign-extending) on signed types, logical (zero-filling) on unsigned types. Mixed signed/unsigned operands to >> are a static error — the result would depend on which side's sign wins. Cast one side first.

i32 a = -1 >> 1;            // -1 (arithmetic, sign-extends)
u32 b = cast(u32, -1) >> 1; // 2147483647 (logical, zero-fills)

Shift amount past the type's width is defined. Result on every target:

Source Shift amount << >> logical (u32) >> arithmetic (i32)
i32 / u32 0–31 normal shift normal shift normal shift
i32 / u32 ≥ 32 0 0 0 if positive, -1 if negative
i64 / u64 0–63 normal shift normal shift normal shift
i64 / u64 ≥ 64 0 0 0 or -1 by sign
i32 v = 1;
i32 a = v << 32;            // 0
i32 b = v << 33;            // 0

i32 n = -5;
i32 c = n >> 32;            // -1 (arithmetic; sign extended)

u32 u = cast(u32, -1);
u32 d = u >> 32;            // 0 (logical; saturates)

If you want modular-count semantics (the count wraps mod 32 / 64 instead of saturating to 0), mask the count explicitly. The two forms give different results past the width:

i32 a = 1 << 32;            // 0     (default: saturates)
i32 b = 1 << (32 & 31);     // 1     (mask: wraps to <<0)
i32 r = x << (n & 31);      // x << (n mod 32)
i64 s = y << (m & 63);      // y << (m mod 64)

Integer literals

Decimal literals are range-checked against the destination type at the assignment point:

i32 a = 2147483647;         // ok
i32 b = 2147483648;         // error: out of i32 range
i32 c = -2147483648;        // ok (unary minus folded)
u32 d = 4294967295;         // ok
u32 e = 4294967296;         // error

Hex and binary literals are bit-pattern literals. They fit any type of matching width:

i32 a = 0xFFFFFFFF;         // -1 (the bit pattern reinterpreted)
u32 b = 0xFFFFFFFF;         // 4294967295
u8  c = 0b11111111;         // 255

A hex literal wider than the destination is an error.

Casts: cast(T, expr)

cast(T, expr) is required when the conversion:

Implicit widening is allowed when it loses no information: i32i64, u32u64, u8i32, i32f64.

Narrowing keeps the low bits:

i64 v = 12030160680303;             // fits in i64
i32 t = cast(i32, v);               // -42715793 (low 32 bits, signed)
u8  b = cast(u8, 300);              // 44

Cross-signedness keeps the bit pattern:

u32 u = cast(u32, -1);              // 4294967295
i32 s = cast(i32, 4000000000);      // -294967296

Float arithmetic

f32 and f64 follow IEEE 754 with default rounding (round to nearest, ties to even). + - * / produce the same bit pattern on every target for the same inputs.

f64 a = 1.0e308 * 10.0;     // +inf
f64 b = 1.0 / 0.0;          // +inf
f64 c = -1.0 / 0.0;         // -inf
f64 d = 0.0 / 0.0;          // NaN

f64 z = -0.0 + 0.0;         // 0.0 (positive zero)

NaN compares not-equal to itself. Use that to test for NaN:

f64 nan = 0.0 / 0.0;
bool is_nan = nan != nan;   // true

Float arithmetic does not trap. Overflow produces ±inf, underflow produces subnormals or 0.

f32 literals end with f: 0.5f, 1.5e-10f. Without the suffix, the literal is f64.

Float literals are parsed bit-exactly. The literal you write is the value you get, with no rounding beyond what IEEE 754 requires.

Float → int cast

Saturating. Out-of-range and NaN produce defined values:

i32 a = cast(i32, 1.0e20);          //  2147483647    (INT32_MAX)
i32 b = cast(i32, -1.0e20);         // -2147483648    (INT32_MIN)
i32 c = cast(i32, 0.0 / 0.0);       //  0             (NaN → 0)
i64 d = cast(i64, 1.0e20);          //  9223372036854775807

In-range values truncate toward zero. Negative values truncate toward zero too (not toward minus-infinity):

i32 a = cast(i32,  1.7);            //  1
i32 b = cast(i32, -1.7);            // -1

Saturation is to the underlying conversion width — i32 for any i32-or-narrower target, i64 for i64. Narrower destinations (i8, i16, u8, u16, u32) take the low bits of the saturated value, so a huge float becomes INT32_MAX first and then truncates. If you want i16/i8-range saturation, clamp the float yourself before the cast.

i16 a = cast(i16, 1.0e20);          // -1     (low 16 bits of INT32_MAX)
u8  b = cast(u8,  1.0e20);          //  255   (low 8 bits)
i16 c = cast(i16, 100000.0);        // -31072 (low 16 bits of 100000)

The same value on every target. The cast costs about one extra cycle over an unchecked cvt because of the saturating clamp.

Int → float

i32f64 and u32f64 are implicit. The 53-bit mantissa holds every 32-bit integer exactly, so no cast is needed. Integer literals within i32 range coerce directly.

f64 a = 12345678;                       // exact (literal coerces)
i32 n = 12345678;
f64 b = n;                              // exact (implicit widen)

i64f64 and u64f64 require an explicit cast. Integer literals outside i32 range fall into this category. Conversion rounds round-to-nearest-even when the magnitude exceeds 2^53:

f64 a = cast(f64, 9007199254740992);    // exact (2^53)
f64 b = cast(f64, 9007199254740993);    // rounds to 9007199254740992
                                        // (next f64 above is 2^53 + 2)

cast(f32, integer) rounds to 24-bit mantissa precision.

f32 ↔ f64

cast(f64, f32_val) is exact (every f32 has an exact f64 representation).

cast(f32, f64_val) rounds to nearest even. Out-of-range overflows to ±inf; underflow produces an f32 subnormal or zero.

f32 a = cast(f32, 1.0e100);         // +inf
f32 b = cast(f32, 1.0e-50);         // subnormal f32

Comparisons

==, !=, <, >, <=, >= work on integers and floats.

Mixed signed/unsigned operands are a static error. Cast one side explicitly:

i32 a = -1;
u32 b = 5;
// if a < b { ... }                       // error: mixed sign
if cast(u32, a) < b { ... }               // false (-1 → 4294967295)
if a < cast(i32, b) { ... }               // true

Comparison results are always bool, never the operand type.

Float comparisons follow IEEE 754: every ordered compare (<, >, <=, >=) returns false if either operand is NaN. == returns false for NaN, != returns true.

f64 nan = 0.0 / 0.0;
nan == nan      // false
nan != nan      // true
nan <  1.0      // false
1.0 <  nan      // false
nan <= nan      // false

Constant folding

The compiler folds integer and float expressions whose operands are all literals. The folded value matches what the same expression produces at runtime. There is no folder-vs-runtime mismatch.

i32 a = (2147483647 + 1);           // -2147483648 (folded as wrap)
i32 b = (1 << 32);                  // 0
i32 c = cast(i32, 1.0e20);          // 2147483647 (saturated)

Folded floats use the same IEEE 754 rounding as runtime ops.

What traps

These are the only runtime traps from arithmetic and indexing:

Operation Trap
n / 0, n % 0 (any integer width) Yes.
Out-of-bounds array index Yes. Disable with --unchecked.
Stack overflow Yes.

No overflow trap. No NaN trap. No shift trap. No cast trap.

Differences from C

Case C minc
INT_MAX + 1 UB Wraps to INT_MIN.
INT_MIN / -1 UB (often #DE) Wraps to INT_MIN.
INT_MIN % -1 UB 0.
1 << 32 (i32) UB 0.
1 >> 33 (i32, signed) UB 0 or -1 by sign.
cast(i32, NaN) UB 0.
cast(i32, 1.0e20) UB INT32_MAX.
i32 x = 4294967296 Truncates with warning Error.
i32 x = 0xFFFFFFFF Implementation-defined -1 (bit pattern).
Mixed-sign compare Promotes both to unsigned Static error.

If you bring code from C that overflows signed integers, the portable fix is to use an unsigned type — that gets the same wrap behavior on both languages without changing the comparison semantics.

Practical patterns

If you do modular arithmetic, declare the variable unsigned.

u32 hash = seed;
hash = hash * 31 + byte;            // wraps mod 2^32 on every target

If a shift amount can exceed the type's width and you want modular-count semantics rather than the default saturate-to-zero, mask the count explicitly:

i32 r = x << (n & 31);      // wraps mod 32 instead of saturating
i64 s = y << (m & 63);

If a divisor can be zero, guard the divide.

if d != 0 { q = n / d; }

If a float might be NaN, test before comparing:

if x != x { /* NaN */ }
else if x < 1.0 { /* in range */ }

If you cast a float to a narrow integer (i8, i16, u8, u16), clamp the float first. Float-to-int saturation lands at i32 width, not at the destination width, so a large float lands at INT32_MAX as i32 and the low 16 bits become the i16. Clamping does the actual i16-range saturation:

if x < -32768.0 { x = -32768.0; }
if x >  32767.0 { x =  32767.0; }
i16 i = cast(i16, x);

Design principles